
TOY STORY
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TALKSBACK
The much beloved talking doll has
been with us for decades -- Chatty Cathy first started driving moms crazy
in 1960. But a new kind of communicating playmate has emerged, one powered
by microchips instead of a pull string and capable of asking eerily appropriate questions -- "What do you want to play today?" -- just as the PC
is firing up. Microsoft's ActiMates dolls already play with children like
a smart best friend would, tailoring their comments and actions to each
kid. Some tell time and remember a child's birthday, and all participate
in the dialogue when paired with a CD-ROM or encoded video. In the future,
"a toy will watch your game play," says Erik Strommen, a child
psychologist who works on the research and development of ActiMates. "If
it noti ces you've been playing a shape-matching game over and over again,
it'll bring in another shape game. If you master a game, it will make it
tougher."
This is a common feature in computer and video games,
but the price of the technology has only recently dropped enough to put it
in a stand-alone toy. Video games have a lot to teach the toy industry --
last year video-game sales shot up 20% while toy sales stayed flat. Toy
companies have learned that parents are willing to shell out for a
video-game console because kids play with them as they grow older,
tackling harder levels and new games. Yet experts agree that there will
always be a place for the real thing. "Computers and video games add
challenges and depth, but they don't appeal to your senses like a real
toy," says Judy Ellis, chairwoman of the toy-design program at the Fashion
Institute of Technology. The best of tomorrow's toys will do both.
When Zowie Intertainment began testing smart toys three years ago, it
found that children wanted the object to be as much like a conventional
toy and as little like a computer as possible. "The kids didn't want to
move a pen on a tablet and see some kind of scenario onscreen. They
wanted to make a real 3-D character walk the plank on a real toy ship and
see him fall into a lifelike ocean," says Amy Francetic of Zowie, a
Silicon Valley start-up funded by Microsoft co-founder and technology
visionary Paul Allen. The folks at Zowie ended up creating a toy pirate
ship. When it's plugged into a computer, digital tags in the figurines and
sensors on the ship translate what the child does into action on the
computer screen. Kids play with the figurines and then see their
characters move onscreen in video-game-like environments.