
TOY STORY
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PLAYS WELL WITH OTHERS
In making the computer play space more like the family-room
floor, Zowie responded to a common parental complaint about PCs: only one
kid can play at a time. Harness the technology with a toy that invites
many little hands wielding real toy characters, and you can invite the
whole block over to search for hidden treasure. "The social experience of
play is incredibly important," Francetic says. Taking the idea a step
further will mean inviting the whole world. "What if you could sail your
ship up to another kid's ship on the Internet? You could trade stuff,
sword fight, communicate in that special way that the Web allows through
this very child-friendly toy."
Social play doesn't mean just
playing with other kids -- the toys are now talking among themselves. At
Lego, designers put a microchip and an infrared transmitter in a box with
some Lego bricks, called it Lego Mindstorms and turned it loose. Kids
(O.K., and some adults) have made smart things, such as robots that work
together to sense intruders. "I think we'll begin to see more communities
of toys that talk to each other," says Mitch Resnick, who worked on
Mindstorms at the Massachusetts Institute of Technology. Just what Mom and
Dad need.
Technology's potential to revolutionize the way children
play has plenty of people excited, but it also has them dreading the way
that technology might be used. "Prepare yourself for 80 million gimmicky,
dreary toys equipped with every bell and whistle," warns Microsoft's
Strommen. Others are worried that manufacturers will assign a gender to
every smart toy they touch, relegating our kids to pink and blue
stereotypes far into the next millennium. Another concern is price. Smart
toys vary wildly, from $25 electronic sports games to $200 computerized
Legos. As the price rises, the toy's depth and functionality increase -- a
factor that could mean a smart-play gap between kids who can afford these
toys and those who can't.
Whatever the toymakers do, they'll have
to please another fun-starved customer, the grownup. About half of those
playing with Mindstorms today are adults. "Of course I still play," says
Furby's dad Hampton. "Designing these things is all fun and games, you
know." And a pretty spectacular business.