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MP3 artists

DISABLING THE SYSTEM
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"I needed a better player," Frankel says, recalling the thing that drove him to code 12 hours a day. He wanted to build one that would look as familiar as a home stereo, with the sound quality jacked up with effects like 3-D surround sound and reverb. He also wanted a playlist feature that allowed you to sort MP3 tracks or play them randomly like a jukebox.

Frankel spent his days with his feet propped up on a subwoofer, interrupted every now and then by his mother, popping her head in to suggest it might be a good idea to go outside. "I was, like, 'Outside's overrated,'" he says. In April 1997, Winamp 1.0 was born.

By all accounts, it was a near perfect piece of consumer software and had roughly the same effect on the world of digital music that a 1994 browser called Mosaic had on the world of the Internet and computing. It was the killer app, the Thing That Changed Everything. Within a month of uploading the software for distribution from his website, it was getting 40,000 visitors a day. Within 18 months, Frankel's free Winamp had been downloaded 15 million times.

"You rarely find the alpha geek who has the creative and technical skills to take a product single-handedly from concept to an audience of 15 million users," says Rob Lord, Frankel's director of online strategies. The sheer volume meant that even a small percentage of users who sent in the suggested $10 registration fee amounted to a viable revenue stream. Sure enough, the traffic coming to winamp.com was generating $8,000 a month in advertising fees alone. Frankel built a company, Nullsoft -- the name wa s a gibe at Microsoft -- around the product and hired a half-dozen fellow twentysomethings to run the website and maintain the database of users. His father Charles, a lawyer, signed on as legal counsel and resident adult.

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PHOTO-ILLUSTRATION FOR TIME DIGITAL BY AARON GOODMAN



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