Game Face
Gar
His monologue barely makes a splash in the sea of bells, buzzers and whistles at the annual trade show of the amusement-machine business, which covers everything from video arcade games to kiddie rides and coin-operated pool tables. But Stern is an ardent voice of optimism in a field that has not been all fun and games lately. Hurt by growing competition for the entertainment dollar, revenues for the industry have flattened: $6 billion in 2001, an uptick from $5.8 billion the year before but off from $7.1 billion in 1991, according to trade journal Vending Times. Arcade games took the hardest hit, dropping 15% in dollar volume in 2001. "When video games started to boom in the mid to late '70s, a manufacturer might sell as many as 80,000 to 90,000 units of a given game," says Michael Rudowicz, president of the American Amusement Machine Association, which represents manufacturers. "Today, if he has a fantastic product, he might sell 5,000 to 6,000."
Granted, the Las Vegas Convention Center doesn't look like a graveyard or sound like it. With 800 exhibitors showing the latest in game and music machines (and attendees encouraged to bring the kids as new-product testers), it's loud. At Sega, guys in suits sit at a huge bank of monitors playing Quake Arena. Over at Global VR, conventioneers wearing huge, teardrop-shaped, bright yellow virtual-reality helmets blast away at enemy soldiers in the immersive war game Beach Head 2002. At Triotech Amusement, Tom Revolinsky, vice president of operations for Cleveland Coin Machine Exchange, a national arcade operator, unfolds himself from Ballistics, a high-speed outer-space racing game with realistic seat-rattling technology. "It was a fun game," he says a little woozily, sweat dotting his forehead. "I imagine the younger folks have a little easier time playing it."
A crowd three deep is gathered around a friendlier game, the Acme Crane Company, made by Benchmark Games of Hypoluxo, Fla. It's one of those old-fashioned grab-a-prize machines, updated with a hydraulic system that raises the platform holding the prizes. Improbably, it's one of the hot games at a show that is a mix of high-tech gimmickry and homey touches like corn dogs and inflatable scarecrows to attract spectators.
This is the sort of atmosphere in which a retro enthusiast like Stern might seem to thrive. But it's not easy to uphold the pinball tradition in a video-game world. A decade ago, a thriving pinball company could ship 5,000 to 10,000 machines a year; this year, Stern Pinball is shipping "significantly less." Still, says Stern, "it's been a growing year. We're very happy with it. There's room for one company." His biggest hit this year was a new machine called Roller Coaster Tycoon, though the fact that it is based on a computer game probably helped. Sleeping with the enemy may be what it takes to survive as the last guy standing in a field once ruled by names like Gottlieb, Williams and Bally.
Is he really the last, I ask once more at the end of the long, noisy day. Shelley Sax, Stern's assistant, corrects me gently. "Only," she says. "We say only."
Most Popular »
- Five Things the U.S. Can Learn from China
- Good and Bad News for Boxing: Only One Pacquiao
- The Meaning and Mythos of Manny Pacquiao
- How a Bank Robber Became an Antihero in France
- Why We Shouldn't Give Christmas Gifts
- Happiness Paradox: Why Are Americans So Cheery?
- Does Mexico City Need a Red-Light District?
- China Investigates Deaths After Swine Flu Shot
- Prosecuting Mohammed: Harder Than You Think
- Why Does the U.S. Want to Seize Mosques?
- Five Things the U.S. Can Learn from China
- Happiness Paradox: Why Are Americans So Cheery?
- Good and Bad News for Boxing: Only One Pacquiao
- The Meaning and Mythos of Manny Pacquiao
- Why We Shouldn't Give Christmas Gifts
- On the Copenhagen Agenda, Reducing Deforestation May Still Succeed
- How a Bank Robber Became an Antihero in France
- Beijing: 10 Things to Do in 24 Hours
- Why Does the U.S. Want to Seize Mosques?
- What Gets Lost When Our Finances Go Paperless







RSS