The Army's Killer App
(3 of 3)
But video games can't--or can't yet--convey the human cost of combat. They pass along the adrenaline rush, the thrill of the fight, and leave out the rest. Games are supposed to be fun, but war isn't. "The violence, the combat--we recognize that's the part of the game people want to play," says Major Chris Chambers, deputy director of the America's Army development team. "We treat it openly and honestly. We have a death animation. We don't sugarcoat it. It's real--" He stops and corrects himself. "It's not real; it's simulated. But we're simulatingreality." But it has to be fun too, right? "Bottom line, it's gotta be fun," Chambers agrees. "If it's not fun, you don't have a game." •
- « PREV PAGE
- 1
- 2
- 3
Most Popular »
- E.T. Turns 30: 10 Things You Didn't Know About Our Favorite Extraterrestrial
- How Cash Keeps Poor People Poor
- 15-Year-Old Creates Test for Pancreatic Cancer
- Nevada Ghosts: Rare Photos From an A-Bomb Test
- Obama Stumbles? Why the President's Right to Talk About Bain
- 10 Dangerous Products You Might Have in Your Home
- Could a Fertility Gene Discovery Lead to New Male Contraception?
- Euro Crisis: Why A Greek Exit Could Be Much Worse Than Expected
- Fourth Flesh-Eating-Bacteria Case Confirmed in Georgia, Possible Fifth
- Star Wars Turns 35: How TIME Covered the Film Phenomenon
- Researchers Probe the Potential Health Benefits of Palm Oil
- A Visit with Turkey's Controversial Religious Movement
- Feeding the Planet Without Destroying It
- Bubble on the Potomac
- Falcon's Liftoff: How a Private Firm Could Change Space Exploration
- The Fatal Flight of the Superjet 100: Why Did It Slam Into a Mountain?
- Learning That Works
- The Man Who Remade Motherhood
- Bibi's Choice
- Seoul: 10 Things to Do




