Computer Game Industry Has Growing Pains
It used to be -- and maybe it still is -- that making computer games for a living was every adolescent’s dream, at least among the pocket protector crowd. Sleep all day, play with Nerf toys all night, drink Mountain Dew -- what could be better? And computer games are selling better than ever -- in 1997, they generated $5.6 billion in revenues. But a rash of lawsuits and recalls in the past few months is teaching the industry a tough lesson: Becoming a mainstream medium brings with it responsibility. MORE>>
Most Popular »
- How Cash Keeps Poor People Poor
- E.T. Turns 30: 10 Things You Didn't Know About Our Favorite Extraterrestrial
- 15-Year-Old Creates Test for Pancreatic Cancer
- Fourth Flesh-Eating-Bacteria Case Confirmed in Georgia, Possible Fifth
- Nevada Ghosts: Rare Photos From an A-Bomb Test
- A New First Amendment Right: Videotaping The Police
- Euro Crisis: Why A Greek Exit Could Be Much Worse Than Expected
- 10 Dangerous Products You Might Have in Your Home
- No Spontanaeity Allowed: How to Visit North Korea as a Tourist in Four (Restrictive) Steps
- Could a Fertility Gene Discovery Lead to New Male Contraception?
- Researchers Probe the Potential Health Benefits of Palm Oil
- A Visit with Turkey's Controversial Religious Movement
- Feeding the Planet Without Destroying It
- Bubble on the Potomac
- Falcon's Liftoff: How a Private Firm Could Change Space Exploration
- The Fatal Flight of the Superjet 100: Why Did It Slam Into a Mountain?
- Learning That Works
- The Man Who Remade Motherhood
- Bibi's Choice
- Seoul: 10 Things to Do




