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The  Halo  Trinity
Artists &
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Clint Eastwood
Michael Moore
Hilary Swank
Quentin Tarantino
Dan Brown
Dave Eggers
Marc Cherry
John Elderfield
Kanye West
Jon Stewart
Alicia Keys
Jamie Foxx
Johnny Depp
Art Spiegelman
The Halo Trinity
Ann Coulter
Hayao Miyazaki
Ziyi Zhang
Juanes
Miuccia Prada
Marc Newson
Santiago Calatrava
Alice Munro
Cornelia Funke

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Introduction

Essay

FROM THE ARCHIVE
Artists & Entertainers from 1900-1999

Making Games That Matter

By LEV GROSSMAN

ROBBIE MCCLARAN FOR TIME
 FROM THE TIME ARCHIVE
Cool Games
Friends! Romans! Oddball cosmic princes! In our ranking of 2004's top 10 video games, you will meet them all [9/6/2004]

It would not be correct to say that the debate over whether video games are art is raging. Those who play video games believe in their importance, and everybody else doesn't, and the two parties have very little to say to each other. But for the latter group, video games are getting increasingly difficult to ignore as a vital force in popular culture, and the hardest game to ignore right now is Halo.

Questions of aesthetic philosophy aside, Halo—like its sequel, Halo 2—is an extraordinary animal, to which a plot summary does not do justice. (But for the record: laconic supersoldier battles alien religious zealots on a ring-shaped planet, while a zombifying plague preys on both sides.) To play Halo is to take part in what feels like a sci-fi Wagnerian opera, a ballet of bullets, lasers and orchestral music.

Video games are collaborative artworks—sorry, products. The Halo 2 team was led by Jason Jones, co-founder of Bungie Studios, which makes the game. (Bungie is owned by Microsoft.) Art director Marcus Lehto created the vivid look, while physics-programming lead Charlie Gough made sure objects in the game behave as they do in real life, only funner.

If you still doubt the power of their creation, consider that in the first 10 weeks after its release, gamers logged 91 million man-hours playing Halo 2 online. That's 10,000 years spent in the virtual world that Jones, Lehto, Gough and their collaborators built, and that's only the online figure, a small fraction of what must be a truly staggering total figure. Halo 2 may be virtual, but its power is clearly very real.


Nov. 27, 1989 Feb. 8, 1999 May 19, 1980
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The Making of the TIME 100
Executive Editor Adi Ignatius discusses this year's TIME 100 selections. Take a tour behind the scenes



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FROM THE APRIL 18, 2005 ISSUE OF TIME MAGAZINE; POSTED SUNDAY, APRIL 10, 2005

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